-----------------------------------------
-- ID: 4322
-- Item: dhalmel_pie_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Health 25
-- Strength 4
-- Agility 2
-- Vitality 1
-- Intelligence -2
-- Mind 1
-- Attack % 25
-- Attack Cap 50
-- Ranged ATT % 25
-- Ranged ATT Cap 50
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------

function onItemCheck(target)
    local result = 0;
    if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then
        result = 246;
    end
    return result;
end;

function onItemUse(target)
    target:addStatusEffect(dsp.effect.FOOD,0,0,3600,4322);
end;

-----------------------------------------
-- onEffectGain Action
-----------------------------------------

function onEffectGain(target,effect)
    target:addMod(dsp.mod.HP, 25);
    target:addMod(dsp.mod.STR, 4);
    target:addMod(dsp.mod.AGI, 2);
    target:addMod(dsp.mod.VIT, 1);
    target:addMod(dsp.mod.INT, -2);
    target:addMod(dsp.mod.MND, 1);
    target:addMod(dsp.mod.FOOD_ATTP, 25);
    target:addMod(dsp.mod.FOOD_ATT_CAP, 50);
    target:addMod(dsp.mod.FOOD_RATTP, 25);
    target:addMod(dsp.mod.FOOD_RATT_CAP, 50);
end;

function onEffectLose(target, effect)
    target:delMod(dsp.mod.HP, 25);
    target:delMod(dsp.mod.STR, 4);
    target:delMod(dsp.mod.AGI, 2);
    target:delMod(dsp.mod.VIT, 1);
    target:delMod(dsp.mod.INT, -2);
    target:delMod(dsp.mod.MND, 1);
    target:delMod(dsp.mod.FOOD_ATTP, 25);
    target:delMod(dsp.mod.FOOD_ATT_CAP, 50);
    target:delMod(dsp.mod.FOOD_RATTP, 25);
    target:delMod(dsp.mod.FOOD_RATT_CAP, 50);
end;
